dankpuzzles

fill the squares the numbers ask for and a picture appears

Inkset Daily nonogram #…

How to play the nonogram

  1. The numbers are runs. Beside each row and above each column, the numbers give the lengths of the runs of filled squares in that line, in order, with at least one empty square between two runs. “2 2” means two filled, a gap, two filled.
  2. Reason line by line. Example: a 6 in a row of 8 can start at square 1, 2 or 3, and squares 3 to 6 are filled in all three, so fill them. A line whose number is 0 is empty all the way across.
  3. Fill and mark. Tap a square to fill it ■; switch to Mark ✕ to note squares you know are empty. Drag along a row or column to do a run in one stroke; tap again to clear. Every puzzle can be solved without guessing. Undo is free; Hint and Check cap the day at two stars.

– ·

Loading today’s picture…

Keyboard: arrows move the cursor, Space fills, X marks, Backspace undoes.

Your pictures

Played
0
Solved
0
Streak
0
All-done days
0
Best streak
0

Stars on the day: ★★★ 0 · ★★ 0

The streak counts pictures solved on their own day, one after another. A past puzzle can be printed any time; it never changes the streak.

Your prints

One frame for every day since #1, newest first. Each picture you solve is printed here with its name. An empty frame is a day still waiting: tap it to play that puzzle whenever you like.

    Past puzzles

    Every earlier picture, newest first; tap one to play it here with its own saved progress. Past puzzles keep their stars but never change today’s streak.

      Inkset is the dankpuzzles nonogram, a picture logic puzzle: the numbers beside each row and above each column are the runs of filled squares in that line. Fill exactly the squares that fit every row and every column and a small picture appears, with its name. A new picture every midnight UTC, the same for everyone. Monday to Thursday the grid is 8 by 8; Friday and Saturday it is 10 by 10; Sunday is the week’s hardest 10 by 10.

      Every picture was drawn by hand for this site, and a solver checked that each one has exactly one answer reachable by line logic alone: there is always a row or column that proves a next square, so you never have to guess, and Hint shows you that line. Stars: ★★★ for a solve without Hint or Check, ★★ with either. A marked ✕ square is only a note to yourself and never counts as filled. Your progress stays in this browser only.

      The picture book holds 40 more hand-drawn pictures outside the daily calendar, to play whenever you like: two chapters of 8×8 and two of 10×10, each harder than the one before (sorted by how many sweeps of line logic a picture needs). Solve 5 in a chapter to open the next. Book pictures earn stars the same way but never touch your streak.

      Draw a picture puzzle for a friend: draw on an 8×8 or 10×10 grid, see at once whether it can be solved without guessing, then send the link or print it with the answer on page 2.

      Want words instead? Today’s Typeslide is a sliding grid of letter tiles and the word ladder changes one letter at a time. The levels take Typeslide further, world by world.

      We count visits and plays anonymously. No cookies, no personal data.

      What we count

      Each visit adds one to a count for the page’s address, nothing more. The picture puzzle adds five tallies, the picture book one, the picture maker two, and today’s puzzles two more, each a fixed name with no puzzle number, no cookie and nothing about you or your grid. One tally goes up by one when:

      • picture-start you fill or mark your first square of today’s puzzle (once a day per browser)
      • picture-solve you finish today’s picture (once a day per browser)
      • picture-share you tap Share result on today’s picture
      • picture-arrive you open the page from a shared result’s link (the “?s” on its end; counted once, then dropped from the address)
      • picture-archive-solve you finish a past puzzle for the first time (once per puzzle per browser)
      • picture-book-solve you finish a picture in the picture book for the first time (once per picture per browser)
      • picture-make-arrive you open a picture a friend drew for you with the nonogram maker (once per picture per browser)
      • picture-make-share you tap Send to a friend on the nonogram maker (counted there, not on this page)
      • set-done you finish the last of today’s puzzles: Typeslide, word ladder, nonogram, from 23 October 2026 the Quoin box puzzle and from 24 October 2026 the Ligature bridges puzzle and the Lampblack lamps puzzle (once a day per browser)
      • reminder-add you tap Remind me every day and the calendar file is made (the time you picked is not sent)

      How to play the nonogram

      A nonogram is a picture logic puzzle: numbers beside each row and above each column tell you which squares to fill, and the filled squares draw a small picture. Inkset is this site’s daily nonogram, the same for everyone, new at midnight UTC: 8 by 8 from Monday to Thursday, 10 by 10 on Friday and Saturday, and the week’s hardest 10 by 10 on Sunday.

      The rules

      1. The numbers are runs. Each number is the length of a run of filled squares in that line, in order from left to right (or top to bottom). Two runs always have at least one empty square between them, so “2 2” means two filled, a gap, two filled. A line marked 0 is empty.
      2. Fill exactly what fits every line. When every row and every column matches its numbers, the picture is finished and its name appears.
      3. Fill and mark. Tap a square to fill it. Switch to Mark ✕ to note squares you know are empty; a mark never counts as filled. Drag along a line to do a run in one stroke, tap again to clear. On a computer: arrow keys, Space to fill, X to mark.
      4. You never have to guess. Every picture was checked by a solver to have one answer that line-by-line reasoning reaches. Hint points at a row or column that proves your next square; Check tells you how many filled squares are wrong, not which. Either one caps the day at two stars; Undo is free.

      Worked example: a 5 by 5

      1. Row 3 says 5 in a row of 5 squares: fill all of it.
      2. Columns 1 and 5 say 1, and row 3 has already filled it, so their other four squares are empty.
      3. Columns 2 and 4 say 4 in 5 squares. Whether the run starts at the top or one lower, rows 2, 3 and 4 are inside it: fill them.
      4. Row 2 says 3 and now has squares 2 and 4 filled. The only run of 3 that holds both is squares 2 to 4, so fill the middle. Row 4 says 1 1 and has squares 2 and 4: it is done, the rest is empty.
      5. Column 3 says 3, with rows 2 and 3 filled and row 4 empty, so the run is rows 1 to 3. That fills the top of row 1, whose 1 is then used up.
      6. Columns 2 and 4 now have an empty top square, so their 4 is rows 2 to 5. Row 5 reads 1 1. Every line fits: a small house with a door.

      This example was made for this guide and is never a daily puzzle (the dailies are 8 by 8 and 10 by 10). The same moves solve the big ones: start with the biggest numbers, and let what one line proves help the lines that cross it.

      Where the pictures come from

      Every picture is drawn by hand for this site, square by square, as a small text bitmap in the site’s own files: plain things and print-shop things, such as a heart, a key, a teapot, a pot of ink, an owl or a Viking ship. No logos, no real people, and none copied from another puzzle collection. There are 193 drawings for the daily puzzle, 180 of them already scheduled, one a day from 20 October 2026 to 17 April 2027 with no picture used twice, and 40 more in the picture book.

      A drawing only gets in if a solver can finish it with line logic alone. While the daily pictures were drawn, 40 first versions failed that test, mostly because two diagonal squares could swap places without changing any number (sun rays, the two flukes of an anchor), and were redrawn or dropped. Pictures that did not look like their name at this size (a pencil, a bee, a violin) were dropped too. Honest limit: difficulty is measured by how many sweeps of line logic a picture needs, which is a rough scale, and no tester has yet played them all.

      Made with AI tools.